Monday 5 March 2012

Assassin's Creed 3 - reveal trailer

Since this is a great expectation I decided to write about this trailer. However it is really short and somewhat mysterious and foggy. In concise: we leave Ezio back and join to Conor, a halfblood Native American-British assassin and participate in the War of Independence of the XVIII. century colonial America.



The choice of the character is a nice one, he is half British and half Native American. This symbolizes the change itself between the two worlds. The change which carries both but neither but the essence of them both making the two identical. This is not only derived from the character and background only. The tomahawk and the bow clearly represents his Native American roots while his coat resembles to European uniforms. Actually I think his blue collar is closer to the French than to the English army. Or maybe he already has the connection to the revolutionary army. 
The land of America is represented as a cruel and dangerous place where only the strongest survives. The wolves at 0.30 indicate that this is the only law here. The switch between the night scenes and the daylight scene with the wolves is a nice idea to emphasize the metaphor. In the one hand, we see how the wolves tear apart slowly a dead body while in the night we see how only one assassin kills all of the soldiers. First this is a nice full contrast: for the daylight it seems that a pack of wolves tear apart one body while we see in the night scenes that its only one assassin (wolf) who kills the many soldiers.
On an other level it shows that history happens on various layers or reality. The facts on the surface do not always explain everything that happens. Since the switching makes a psychological parallel between night and day, surface and reality, it has a major significance that the revolution takes place at daylight.
This indicates that the revolution is just the surface as many other things in history, and underneath a lot of hidden or forgotten individual effort made these things possible. 

Now some words on its look. Well this is a release trailer but apparently the basis of the later marketing project, not just some slideshow or some an ingame footage. 
At the beginning there are some nice lightnings indicating that the picture is computer-generated (1.18 on the big branch lying on the ground). This is a nice little detail. The dust-snow particle systems are very nice, this is a huge snow, and it is very cold. The continuous snowing lets the author not to bother with the traces. However if you watch closely at 0.31 they do not really want to do that anyway. This is clear from the fact that the arriving wolf almost does not leave any traces in the snow. I am not a ranger but I am sure that one can follow much deeper traces in the snow. And since you can see that it is moving under its feet, it should not be frozen yet. I think the general problem with snow here is that it has a little bit confused behavior. At 0.38 we see that there is some snow leaving the rock with the assassin. But such a little amount entails that the snowing is just started. Now this is a very difficult issue. Because it needed to start for a while to cover everything. Let suppose that it is very cold there. Then the redcoats should be semi-frozen out there as well as our assassin. No matter why they do not have proper winter clothes or at least blankets with them by the beginning of the scene they should have been covered by snow (when they meet Connor). At 0.33 you clearly see that there is no such thing as snow on their clothes. Not even on the one who is surprised on the back of his horse (this rules out the possibility that they just took off their blankets). 
Now for the tarzan-parkour scene. The trees could have had a little bit more movement but never mind let assume that they are frozen. Well I think they should have moved at least that amount to be released the supposedly just fallen snow. I mean Connor has the weight of an adult man. This is a great disturbance in the balance of any tree. But it is clearly enough to get some snow to fall. And remember at least some of the snow just has fallen. 
This makes it look like as if the trees were purely painted white. And this is supported at 0.58 where we have this side-cover for the trees. If the snow is just that deep, there cannot be such a big storm (especially not in a forest) just before the snowfall during the night.
But enough of snow. In general there is a beautiful forest shown in the trailer. Forests are very hard to make because their organic system is difficult to mimic. You cannot just throw some logs onto each other. And here we have this. This is covered by beautiful northern dawn lighting which makes it very realistic. The parkour scene has great animation. I feel the flow of the movement a little bit hooked up sometimes but this gives the impression as if in the air he could change direction by muscle movement. You can change your movement in the air if you are trained enough so maybe it is just too strong to see from the outside because you do not often see it done.
I think one point could have been considered for correction at 1.02. The bow on the back is ready for shoot. If you check the string on his chest it is not that stiff. It should cut into his coat with much more tension in this state. However if they have moved the end of the strings a little bit towards the middle of the bow it would not be prepared for shooting. This would let them to have the somewhat loose string.
Now the face of the army leader was a real surprise. It lacks most of the details as if it was burnt. His mouth synchronization is perfect though.

I really liked the overall idea of this trailer however I miss some minor details and consistency from the final product. The concept I think is very nice. This time we need to ask the director about the snow for example. 
Story: 10/10 (I think the story for a launch trailer has a lot in it. Not too intense but still quite complex to let us feel the character of the situation. It opens up a nice perspective.)
Director: 9/10 (This snow thing is a really hard task. It is only important because unconsciously it builds up or decreases our feeling of reality).
Modelling: 7/10 (That face at the end is really disturbing.)
Animation: 7/10 (Few movements I did not understand, like the one when he pulls the tomahawk out of the officers head. Or the wolf stepping onto the snow. Or the arm movement of the general.)
Render and lights: 8/10 (Nice dawn-lights. However the night scene is a little bit too bright. It makes some cartoonish effect. Very classic in from the '60 to the '90 but not realistic. A forest when it is snowing is really dark. After the snowing it becomes lighter when the clouds are gone.)
Material/textures: 8/10 (Again I miss some dirt from the clothes and some blood. Blood on the red coat is not just additional red dye. And if you face-shoot someone with an old gun, the head is covered with black gunpowder. I miss that too.)
Photography: 10/10 (Nice compositions. Smooth ambiance for the colonial forest.)
Editing/effects: 10/10 (Intensive switching between very different scenes without the feel of disturbance. Classic idea delivered perfectly.)
Music: 10/10 (Classic Assassin's creed soundtrack. Nice and smooth adaptation for the revolution.)
Visual concept: 10/10 (Great concept concerning all of the little details about clothes, scenes, the forest. Well done.)


Overall:8.9/10

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